It's the night before WWDC and so while this post is pretty late, its technically not too late to be appropriate. But not having much time to type this up means that I'm not able to go into as much detail as I normally do for these wishes and they are all going into a single post.
Some interesting context going into WWDC . . .
Last year, I wrote a post about the problems with code coverage as a metric, and left the topic as “to be continued”, saying that I had some ideas for a better approach. Well, it's taken long enough, but here are the first pieces in that objective to evolve a better way to create and measure well-tested software.
What Makes Good . . .
If you've been on a team developing iOS apps before, you've probably been involved in a discussion or outright debate about how to handle styling, or the visual appearance of the app. Here, roughly, are the three sides of that debate:
1. We should style everything directly in storyboards / Interface Builder
It's . . .
The Current State of Size Classes
Apple introduced size classes in iOS 8, which provide a broad description of horizontal and vertical screen space. These broad descriptions currently only include "Regular" or "Compact" options. The great thing about size classes is that they allow developers to create different . . .
With Apple's Worldwide Developers' Conference just around the corner, now is feeling a little bit like Christmas Eve for iOS / OSX developers and even the more hardcore non-developer users. I posted a wishlist before WWDC last year and was really happy to have 5 out of my 13 wishes come true (although a couple of them were announced . . .
Good first impressions, but some significant rough edges
So, I spent a bit of time on the weekend playing a little more in-depth with the new UI Testing APIs in the Xcode 7 beta 2. Please note that this is beta software, so many of my observations may not be true for the final release or future betas.
UI testing feels like an effortless and natural part of the . . .